Current Role
Scribd (2022-Present)
Manager, Product Design
Strategic Objective Lead - Go to Market
Product Designer for both Acquisition and Payments teams
Led design efforts from conceptual strategy to implementation
Key vision-holder for all Go to Market projects
Led user research, synthesized, and communicated learnings
Mentored and directly managed design team members
Past Roles
Scribd (2018-2022)
Senior Product Designer I, 2022
Strategic Objective Lead - Go to Market
Product Designer for the Acquisition squad
Partnered with Product Managers, Analysts, and Developers
Led design efforts from conceptual strategy to implementation
Mentored other design team members
Product Designer II and Illustration Lead, 2019-2022
Partnered with App teams (iOS/Android), and with the Onboarding squad (Web/Mobile Web)
Led design efforts from conceptual strategy to implementation
Partnered with Product Managers, Analysts, and Developers
Shipped features that substantially improved user trust and reduced early cancellation
Shipped refreshed app intro screens that dramatically increased account creation
Pioneered and taught a "co-ownership" working style for Product Managers and Designers
Collaborated on design libraries for scalability and consistency
Sole product illustrator and icon designer
Product Designer, 2018-2019
Supported design efforts from conceptual strategy to implementation
Partnered with Product Managers, Analysts, and Developers
Shipped a “baseline” product onboarding flow
Pitched and illustrated several “Scribd Originals” book covers
Illustrated several pieces of company merchandise
Collaborated on design libraries for scalability and consistency
Sole product illustrator and icon designer
Udemy (2018)
Product Illustrator (Contract)
Worked alongside internal team to develop an illustration style for the Udemy brand
Produced a suite of illustrations for Udemy's mobile app experience
Wrote and distributed a style guide articulating rules and usage guidelines
Blend (2018)
Brand Designer (Contract)
Worked with the Brand and Product teams to develop a new product illustration style
Produced a large library of communication graphics
Collaborated with numerous stakeholders to focus the visual voice of the brand
Produced illustrations to accompany spotlighted blog posts
Illustrated and oversaw production of countless pieces of team merchandise
Scribd (2017-2018)
Product Illustrator and Icon Designer (Contract)
Redesigned existing icon library to make a variety of pixel-perfect icon sets
Audited Scribd's existing illustration library, developed, and shipped a new visual style
Revisualized in-product banners, as well as empty & error states through the usage of illustration
Sourced, acquired, and articulated usage of stock photography
Redesigned existing pieces of the product to meet accessibility standards
Symphony (2015-2017)
Visual Designer
Established visual design and iconography patterns across mobile and desktop platforms
Explored and defined multiple generations of communication graphics
Designed and oversaw implementation of several key product features
Created pixel perfect icon libraries for use on low resolution displays
Bebo (2014)
Product Illustrator (Contract)
Worked with marketing agency The Social Chain leading up to the final product launch
Established an art production pipeline as well as a cadence for assets
Produced and improved in-product art assets
TinyCo (2013-2014)
Sr. Lead Artist, Family Guy: The Quest for Stuff
Translated the Family Guy brand into a popular mobile game for iOS and Android
Led a team ranging from 5-7 artists
Communicated with external stakeholders and brand owners
Requested, cataloged, and distributed all reference materials internally
Provided art direction and feedback to artists before submitting final assets for review
TinyCo (2012-2013)
Lead Artist, Tiny Village
Led art production on Tiny Village
Managed a team of 3 artists
Wrote product style guides
Continued to produce in-game assets alongside my team
Collaborated with product management and development teams on all new features
TinyCo (2011-2012)
Game Artist, Tap Resort Party
Supporting Artist on Tap Resort Party
Worked alongside a remote product management team
Executed on product timelines and hit revenue goals
Google (2010-2011)
Contract Designer (via WorkforceLogic and Adecco)
Vector artist and Flash animator on SuperPoke! PETS
Worked with data and customer support teams to produce content aligned to user requests
Produced in-game environment illustrations and decorative assets
Slide (2010)
Freelance Illustrator, SuperPoke! PETS
Freelance artist brought in to accelerate creative efforts
Produced quest illustrations and other narrative graphics
Wikia (2010)
Freelance Product Illustrator
Worked with a small team to produce and launch the Wikia Achievements feature
Deliverables included over 60 unique spot illustrations
Developed templates for future assets