Current Role

Scribd (2022-Present)

Manager, Product Design

  • Strategic Objective Lead - Go to Market

  • Product Designer for both Acquisition and Payments teams

  • Led design efforts from conceptual strategy to implementation

  • Key vision-holder for all Go to Market projects

  • Led user research, synthesized, and communicated learnings

  • Mentored and directly managed design team members

Past Roles

Scribd (2018-2022)

Senior Product Designer I, 2022

  • Strategic Objective Lead - Go to Market

  • Product Designer for the Acquisition squad

  • Partnered with Product Managers, Analysts, and Developers

  • Led design efforts from conceptual strategy to implementation

  • Mentored other design team members

Product Designer II and Illustration Lead, 2019-2022

  • Partnered with App teams (iOS/Android), and with the Onboarding squad (Web/Mobile Web)

  • Led design efforts from conceptual strategy to implementation

  • Partnered with Product Managers, Analysts, and Developers

  • Shipped features that substantially improved user trust and reduced early cancellation

  • Shipped refreshed app intro screens that dramatically increased account creation

  • Pioneered and taught a "co-ownership" working style for Product Managers and Designers

  • Collaborated on design libraries for scalability and consistency

  • Sole product illustrator and icon designer

Product Designer, 2018-2019

  • Supported design efforts from conceptual strategy to implementation

  • Partnered with Product Managers, Analysts, and Developers

  • Shipped a “baseline” product onboarding flow

  • Pitched and illustrated several “Scribd Originals” book covers

  • Illustrated several pieces of company merchandise

  • Collaborated on design libraries for scalability and consistency

  • Sole product illustrator and icon designer

Udemy (2018)

Product Illustrator (Contract)

  • Worked alongside internal team to develop an illustration style for the Udemy brand

  • Produced a suite of illustrations for Udemy's mobile app experience

  • Wrote and distributed a style guide articulating rules and usage guidelines

Blend (2018)

Brand Designer (Contract)

  • Worked with the Brand and Product teams to develop a new product illustration style

  • Produced a large library of communication graphics

  • Collaborated with numerous stakeholders to focus the visual voice of the brand

  • Produced illustrations to accompany spotlighted blog posts

  • Illustrated and oversaw production of countless pieces of team merchandise

Scribd (2017-2018)

Product Illustrator and Icon Designer (Contract)

  • Redesigned existing icon library to make a variety of pixel-perfect icon sets

  • Audited Scribd's existing illustration library, developed, and shipped a new visual style

  • Revisualized in-product banners, as well as empty & error states through the usage of illustration

  • Sourced, acquired, and articulated usage of stock photography

  • Redesigned existing pieces of the product to meet accessibility standards

Symphony (2015-2017)

Visual Designer

  • Established visual design and iconography patterns across mobile and desktop platforms

  • Explored and defined multiple generations of communication graphics

  • Designed and oversaw implementation of several key product features

  • Created pixel perfect icon libraries for use on low resolution displays

Bebo (2014)

Product Illustrator (Contract)

  • Worked with marketing agency The Social Chain leading up to the final product launch

  • Established an art production pipeline as well as a cadence for assets

  • Produced and improved in-product art assets

TinyCo (2013-2014)

Sr. Lead Artist, Family Guy: The Quest for Stuff

  • Translated the Family Guy brand into a popular mobile game for iOS and Android

  • Led a team ranging from 5-7 artists

  • Communicated with external stakeholders and brand owners

  • Requested, cataloged, and distributed all reference materials internally

  • Provided art direction and feedback to artists before submitting final assets for review

TinyCo (2012-2013)

Lead Artist, Tiny Village

  • Led art production on Tiny Village

  • Managed a team of 3 artists

  • Wrote product style guides

  • Continued to produce in-game assets alongside my team

  • Collaborated with product management and development teams on all new features

TinyCo (2011-2012)

Game Artist, Tap Resort Party

  • Supporting Artist on Tap Resort Party

  • Worked alongside a remote product management team

  • Executed on product timelines and hit revenue goals

Google (2010-2011)

Contract Designer (via WorkforceLogic and Adecco)

  • Vector artist and Flash animator on SuperPoke! PETS

  • Worked with data and customer support teams to produce content aligned to user requests

  • Produced in-game environment illustrations and decorative assets

Slide (2010)

Freelance Illustrator, SuperPoke! PETS

  • Freelance artist brought in to accelerate creative efforts

  • Produced quest illustrations and other narrative graphics

Wikia (2010)

Freelance Product Illustrator

  • Worked with a small team to produce and launch the Wikia Achievements feature

  • Deliverables included over 60 unique spot illustrations

  • Developed templates for future assets